This morning, there was a knock on the door. I opened it, to see a hot girl, on my doorstep. Okay, so it was the super of my landlord coming to pick up the rent checks, but still, hot girl on my doorstep in the morning, I think this is a good start.
I just edited a big-endian XBM icon by hand in vi, which was a lot of fun and reminded me of the days doing game development.
I was hungry, I found food that was mine in the freezer. Score.
I was feeling mischievous,
ayria just came by, so I poked her a bit.
Finally, I sat my feet up on the windowsill by my desk, then the sun came out and warmed them.
This is pretty damned awesome.
I just edited a big-endian XBM icon by hand in vi, which was a lot of fun and reminded me of the days doing game development.
I was hungry, I found food that was mine in the freezer. Score.
I was feeling mischievous,
Finally, I sat my feet up on the windowsill by my desk, then the sun came out and warmed them.
This is pretty damned awesome.
no subject
Date: 2005-07-12 12:03 am (UTC)no subject
Date: 2005-07-12 12:12 am (UTC)no subject
Date: 2005-07-12 12:54 am (UTC)I was wondering, maybe you know... Does Mac OS X even support SVG icons?
no subject
Date: 2005-07-12 01:23 am (UTC)no subject
Date: 2005-07-12 01:37 am (UTC)It was the funky 32x64 bitmap of old-style Mac OS icon + mask...
no subject
Date: 2005-07-12 01:53 am (UTC)no subject
Date: 2005-07-12 02:12 am (UTC)no subject
Date: 2005-07-12 02:13 am (UTC)no subject
Date: 2005-07-12 12:52 am (UTC)For bitmaps (like icon masks), XBM is still semi-common, but usage of that is fairly rare and tends to be subsumed by either using a transparent color like GIF or XPM, or outright alpha channel, as in PNG.
SVG is fairly rare, actually. Most SVG renderers are extremely slow, compared to resizing pixmaps. Mac OS X, for example, uses oversized pixmaps with alpha channel that are then shrunk down, so they always look good, but they'd stop if you enlarged them enough (they're 128x128, if I recall).
PNG is what I see the most of, these days.
no subject
Date: 2005-07-12 01:24 am (UTC)screw that.
no subject
Date: 2005-07-12 02:04 am (UTC)